This artwork showcases the RedBull RB20 Formula One race car, created for the F1 Manager 24 title by Frontier Developments.
I thoroughly enjoyed the process of designing this model using a high-to-mid poly creation method. Leveraging various reference sources, I meticulously replicated RedBull's racing livery, which received official approval from F1 for use in the game.
The creation process for this model involved the following tools and steps:
- Blender 3.5: High-to-mid poly mesh creation and UV unwrapping.
- Adobe Photoshop: Editing and creating livery logos.
- Adobe Substance 3D Painter: Developing the livery textures.
- 3ds Max 2023: Exporting the model and setting up materials.
- Maya 2019: Pre-scripted rigging and game implementation into Unreal Engine 5.1.
This project not only showcases my technical skills but also my ability to collaborate with industry standards to produce accurate and approved digital artwork.