This asset, the 'Missile Launcher' is designed from an un-used drawing within Bethesda's Fallout 4 concept artwork.
The concept artwork only displayed this vehicle from the front therefore keeping the design fluent I had to create the middle & rear sections.
- Creation of high & low poly meshes with Blender.
- Texture creation using baking procedures with Substance 3d painter.
- 3ds Max for final game preparation, collision creation & export.
- Bethesda's Creation Kit to successfully implement the asset into the game.
- Marmoset Toolbag for all low poly renders.
- Bethesda's Fallout 4 for all in-game screenshots.
The target game and platform is Bethesda's Creation engine / Fallout 4 , more specifically for the large community based projects Fallout : Cascadia, Fallout : Miami & Fallout : London.