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Missile Launcher - Re-created Fallout : 4 Concept art

This asset, the 'Missile Launcher' is designed from an un-used drawing within Bethesda's Fallout 4 concept artwork.

The concept artwork only displayed this vehicle from the front therefore keeping the design fluent I had to create the middle & rear sections.

- Creation of high & low poly meshes with Blender.
- Texture creation using baking procedures with Substance 3d painter.
- 3ds Max for final game preparation, collision creation & export.
- Bethesda's Creation Kit to successfully implement the asset into the game.
- Marmoset Toolbag for all low poly renders.
- Bethesda's Fallout 4 for all in-game screenshots.

The target game and platform is Bethesda's Creation engine / Fallout 4 , more specifically for the large community based projects Fallout : Cascadia, Fallout : Miami & Fallout : London.

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Cascadia world space

In-game placement preview in Miami world space

In-game placement preview in Miami world space

Low poly textured render

Low poly textured render

Low poly textured render

Low poly textured render

High poly render

High poly render

High poly render

High poly render