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Ambassador

This asset is called the Ambassador, An atom punk stylized creation inspired from prestige English cars of the 1960's era. This model was designed specifically to meet the requirements of the art style in the Fallout : London community project.

For this asset I used the following process:
- Creation of high & low poly meshes with Blender.
- Texture creation using baking procedures with Substance 3d painter.
- 3ds Max for final game preparation, collision creation & export.
- Bethesda's Creation Kit to successfully implement the asset into the game.
- Marmoset Toolbag for all low poly renders.
- Bethesda's Fallout 4 for all in-game screenshots.

The in-game asset comes in 3 variations with interchangeable 'Material swaps' for alternating colors, consisting of:

- A 'Move-able Static' with interactive doors, explodable / damage properties with a destroyed hulk & debris.
- 3x Static variants with no dynamic properties to be used as general environment art.
- A Stripped variant to display previous part scavenging / previously exploded models in the post war world space of London.
The target engine & game is Bethesda's Creation kit / Fallout 4.

High poly render

High poly render

High poly render

High poly render

High poly render

High poly render

High poly render

High poly render

High poly render

High poly render

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

In-game screenshot captured within Fallout : London worldspace

Sketchfab upload - clean

Sketchfab upload - rusted

Low poly turntable render

Low poly render

Low poly render

Low poly render

Low poly render

Low poly render

Low poly render